Yesterday Chuck Russom posted a recording of his 2006 lecture on Field Recording at the Game Developers Conference. He covers equipment, finding unique sounds, recording guns and exotic animals. It’s 45 minutes long but seemed to go by quickly and was entertaining. It was very cool to hear the same gun shots from different mics and placements. Plenty to learn from this lecture if you’re somewhat interested in field recording or sound recording for games, TV and film.
Badass mofo Freelance Sound Designer and SFX Recordist.
Credits include a number of top game franchises including: God of War, Call of Duty, Medal of Honor, James Bond, and others.
Chuck’s website is definitely worth following for anyone interested field recording, game audio, sound design. He often posts some of his interesting sound captures and goes into details of how it was recorded.
I’m starting to get interested in sound design & field recording and all the things that go along with it so expect more posts on those subjects (unless you don’t want me to post about those things, speak up!)
Yesterday my friend Nick [@AbletonTutor] of Nick’s Tutorials posted an article about these AU (Mac only) plugins: SoundMagic Spectral by Michael Norris. They’re not the typical sound shaping tools you’ll find in a DAW, but for something completely different check these out. I’m sure I’ll get plenty of use out of these especially Spectral DroneMaker.
The other day I was playing around with my bowed cymbals samples and found that they didn’t timestretch particularly well with Elastic Audio or otherwise. I like Elastic Audio for many purposes but I keep running into it’s limitations. Stretching bowed cymbals to 200% is one of them, I later discovered that most other methods aren’t much better either. I’ve created some examples so you can come to your own conclusion about which is the ‘best’ way. As you’ll hear, some of these have the painfully obvious audio equivalent of THIS IMAGE.
Download RAR file with original file and 17 stretched files. 16 bit, 44.1kHz (same as original recording)
original
TCE Digidesign
TCE Timeshift Default
TCE Timeshift Stereo Mix
Audiosuite Time Shift default
Audiosuite Time Shift follow transient
Audiosuite TimeCompressionExpansion Default
Audiosuite TimeCompressionExpansion accuracy 5
Audiosuite TimeCompressionExpansion accuracy -5
Elastic Audio Monophonic No Event markers
Elastic Audio Monophonic
Elastic Audio Polyphonic default no event markers
Elastic Audio Polyphonic default
Elastic Audio Rhythmic default
Elastic Audio Rhythmic default no event markers
Elastic Audio X-Form default
Elastic Audio X-Form Formant
Elastic Audio X-Form No Event Markers
In my opinion and for this specific situation there is one method of stretching that is clearly better, the least “stretch marks” it’s also the most time consuming.
Let me know what you think about the test. What would you like for round 2?