Archive for January, 2009

Audio Effects Explained Series: Part 7 – Distortion

Sunday, January 18th, 2009

This is the final installment of the Audio Effects Explained Series. Originally written for THRS episode 17.

Distortion Explained

I find it hard to think about the electric guitar without thinking about distortion. There was a time when electric guitars were always clean. Hard to imagine now.

Traditionally distortion was an unwanted feature in amplifier design. Distortion only occurred when the amp was damaged or overdriven. Possibly the first intentional use of distortion was in the 1951 recording of “Rocket 88″ By Ike Turner and the Kings of rhythm.

Chuck Berry liked to use small tube amps that were easy to overdrive for his trademark sound and other guitarists would intentionally damage their speakers by poking holes in them, causing them to distort.

Leo Fender then started designing amps with some light compression and slight overdrive and Jim Marshall started to design the first amps with significant overdrive. That sound caught on quickly and by the time Jimi Hendrix was using Roger Mayer’s effects pedals, distortion would forever be associated with the electric guitar.

So What Is Distortion?

The word distortion means any change in the amplified waveform from the input signal. In the context of musical distortion this means clipping the peaks off the waveform. Because both valves and transistors behave linearly within a certain voltage region, distortion circuits are finely tuned so that the average signal peak just barely pushes the circuit into the clipping region, resulting in the softest clip and the least harsh distortion. Because of this, as the guitar strings are plucked harder, the amount of distortion and the resulting volume both increase, and lighter plucking cleans-up the sound. Distortion adds harmonics and makes a sound more exciting.

Amp Distortion

Valve Overdrive

368322Before transistors, the traditional way to create distortion was with vacuum valves also known as vacuum tubes. A vacuum tube has a maximum input voltage determined by its bias and a minimum input voltage determined by its supply voltage. When any part of the input waveform approaches these limits, the valve’s amplification becomes less linear, meaning that smaller voltages get amplified more than the large ones. This causes the peaks of the output waveform to be compressed, resulting in a waveform that looks “squashed”. This is known as “soft clipping”, and generates even-order harmonics that add to the warmth and richness of the guitar’s tone. If the valve is driven harder, the compression becomes more extreme and the peaks of the waveforms are clipped. This adds additional odd-order harmonics, creating a “dirty” or “gritty” tone.

Valve distortion is commonly referred to as overdrive, as it is achieved by driving the valves in an amplifier at a higher level than can be handled cleanly. Multiple stages of valve gain/clipping can be “cascaded” to produce a thicker and more complex distortion sound. In some modern valve effects, the “dirty” or “gritty” tone is actually achieved not by high voltage, but by running the circuit at voltages that are too low for the circuit components, resulting in greater non-linearity and distortion. These designs are referred to as “starved plate” configurations.

Transistor Clipping

darlington_transistorTransistor clipping stages, on the other hand, behave far more linearly within their operating regions, and faithfully amplify the instrument’s signal until the input voltage falls outside its operating region, at which point the signal is clipped without compression, this “hard clipping” or limiting. This type of distortion tends to produce more odd-order harmonics. Electronically, this is usually achieved by either amplifying the signal to a point where it must be clipped to the supply rails, or by clipping the signal across diodes. Many solid state distortion devices attempt to emulate the sound of overdriven vacuum valves.

So that is basically how Tube and Solid state amps create distortion. Let’s talk about some different types of distortion sounds as found in effects pedals.

Distortion Pedals

Overdrive Distortion

boss-distortion-pedal-ds-1Overdrive distortion is a well-known distortion. While the general purpose is to emulate classic “warm-tube” sounds, distortion pedals can be distinguished from overdrive pedals in that the intent is to provide players with instant access to the sound of a high-gain Marshall amplifier such as the JCM800 pushed past the point of tonal breakup and into the range of tonal distortion known to electric guitarists as “saturated gain.” Some guitarists will use these pedals along with an already distorted amp or along with a milder overdrive effect to produce radically high-gain sounds. Although most distortion devices use solid-state circuitry, some “tube distortion” pedals are designed with preamplifier vacuum tubes. In some cases, tube distortion pedals use power tubes or a preamp tube used as a power tube driving a built-in “dummy load.”

The Boss DS-1 Distortion is a pedal with this design, this is what that sounds like.

[Listen to the Boss DS-1 Distortion Pedal]

Overdrive/Crunch

367951Some distortion effects provide an “overdrive” effect. Either by using a vacuum tube, or by using simulated tube modeling techniques, the top of the wave form is compressed, giving a smoother distorted signal than regular distortion effects. When an overdrive effect is used at a high setting, the sound’s waveform can become clipped, which imparts a gritty or “dirty” tone, which sounds like a tube amplifier “driven” to its limit. Used in conjunction with an amplifier, especially a tube amplifier, driven to the point of mild tonal breakup short of what would be generally considered distortion or overdrive,
or along with another, stronger overdrive or distortion pedal, these can produce extremely thick distortion. Today there is a huge variety of overdrive pedals including the Boss OD-3 Overdrive.

[Listen to the Boss OD-3 Overdrive Pedal]

Fuzz

0c8a361ddf59b1d63c1593e90ab0f752Fuzz was originally intended to recreate the classic 1960’s tone of an overdriven tube amp combined with torn speaker cones. Oldschool guitar players would use a screwdriver to poke several holes through the the guitar amp speaker to achieve a similar sound. Since the original designs, more extreme fuzz pedals have been designed and produced, incorporating octave-up effects, oscillation, gating, and greater amounts of distortion. The Electro-Harmonix Big Muff is a classic fuzz pedal.

[Listen to the Electro-Harmonix Big Muff Fuzz Pedal]

Hi-Gain

2769-8a83d-bigHi-Gain is the sound most used in Heavy metal. High gain in normal electric guitar playing simply references a thick sound produced by heavily overdriven amplifier tubes, a distortion pedal, or some combination of both–the essential component is the typically loud, thick, harmonically rich, and sustaining quality of the tone. However, the Hi-Gain sound of modern pedals is somewhat distinct from, although descended from, this sound. The distortion often produces sounds not possible any other way. Many extreme distortions are either hi-gain or the descendants of such.

An example of a hi-gain pedal is the Line 6 Uber Metal

[Listen to the Line-6 Uber Metal Distortion Pedal]

Power-tube pedal

tk999htb5_2-a723580994ccb0f33cdbea0576af73f8Power tube distortion is a unique kind of saturation when tube amps output stages are overdriven, unfortunately this kind of really powerful distortion only happens at high volumes. A Power-Tube pedal contains a power tube and optional dummy load, or a preamp tube used as a power tube. This allows the device to produce power-tube distortion independently of volume.

An example of a tube based distortion pedal is the Ibanez Tube King

[Listen to the Ibanez Tube King Distortion Pedal]

Moving away from guitars there are a couple more ways to distort something.

Other Ways To Distort

Tape Saturation

feroxOne way is with magnetic tape. Magnetic tape has a natural compression and saturation when you send it a really hot signal. Even today, many artists of all genres prefer analog tape’s “musical”, “natural” and especially “warm” sound. Due to harmonic distortion, bass can thicken up, creating the illusion of a fuller-sounding mix. In addition, high end can be slightly compressed, which is more natural to the human ear. It is common for artists to record to digital and re-record the tracks to analog reels for this effect of “natural” sound. While recording to analog tape is likely out of the home studio budget, there are tape saturation plugins that you can use while mixing that simulate the effect quite well.

Here’s a bass guitar with a bit of tape saturation from the Ferox vst plugin.

Digital Wave Shaping

ohmicideThe word clipping in recording is usually a bad thing. And generally it is, unless we’re trying to distort something on purpose. In the digital world we can use powerful wave shaping tools to drastically distort and manipulate a sound. Rather than subject you to the technical explanation of how it works, just listen to Nine Inch Nails, they use this a lot. It’s perfect for really harsh, aggressive, unnatural and broken sounds.

Here’s some examples of Ohmforce Ohmicide on a drum loop.

Why Is This Important?

Alright, so why did I just explain those different types of distortion sounds? Because knowing those sounds can help you be a better musician, engineer and producer. It will help you make decisions on what gear to purchase and what is appropriate for a song.

What Else?

Besides guitar what else is distortion good for? Well, pretty much anything, as long as it’s appropriate for the song.

  • Slight distortion can make something sound more exciting, too much can sometimes make it really tiny sounding.
  • When recording electric guitars, you can get a way bigger sound by using less gain and recording the same part multiple times, double or quad-tracking.
  • Distortion can sound really cool on drums, but you may have to heavily gate the drums, the sustain can get out of control.

*Note: All the samples except the last two were copied from various internet sources, mostly manufacturer websites.


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Bottles and Cans – How to Prep for a Session, Engineer’s side of the Glass

Friday, January 16th, 2009

Hey everybody! Please give a warm welcome to Paul Schaefer, who has joined the effort to improve AGZ. Paul is the owner and head engineer of The Worship Factory, a small studio based in Cincinnati, he’ll be contributing articles once in a while here.

Welcome to the team Paul!

Bottles and Cans – How to Prep for a Session, Engineer’s side of the Glass

So you got a brand new shiny client, or a repeat customer coming in to record. You start going through your mental list of things to do. Take out the trash, try to clean up the desk a bit, maybe even wipe off the Taco Bell hot sauce off your keyboard from the last session. Ahh, all cleaned up, lookin’ good, smellin’ good (mostly). Is that enough? Doubt it. Well at least it shouldn’t be enough.

The old saying “first impressions” goes along way in the recording industry. I get flack all the time from friends and family who think I go too far with my customer service but in the end I know it makes a difference, especially when they come back a second time. I go out of my way to make sure that first impression is the best I can make it. Let’s go over the basics (at least for me).

Get Your Clean On: Grab a Bottle of anything and a glazed donut to go…

Like I mentioned earlier start by cleaning the place up. Grab you a bottle of all purpose cleaner and clean up your primary work area be it your main desk, control surface, tables etc. The last thing someone wants to see (or smell) is your previous clients dinner mess from the night before. Wipe down any and all glass you will be looking through with your client. KFC grease and a good vocal take depend on it! Take a few minutes and put all cables and things away that wont be used in the session. If you have a system, they are easy enough to go grab later anyway. If you have a wood floor in your tracking room or vocal ISO booth, take the time to run a swiffer over it. I had a client come in a few years ago that was extremely allergic to dust. What made it worse was that she was a vocalist. Point being? You just never know. As much as you hate to, clean the bathroom and take out the trash! Whether its close to your control room or not, nobody and I mean nobody likes a nasty bathroom. Harvard should do a study on the weird things thrown away in a recording studio bathroom trash can. Enough said.

Session Setup: Check Your Cans…

Whether you have a full band coming in, or a banjo player, take the time to get your session setup properly. Run all your cables, get your Gobo’s, blankets, mic stands, etc setup and tidy. Run some Velcro cable straps around your mess of cables and tie them up neatly. If you have never done this, you’ll thank me before you roll your ankle over them going back to the back to get a mic. Voice of experience. Double check all of your cables and mics to make sure they are working. I know its crazy, but I decided early on to invest in the best cables. I have Monster and Mogami all through my studio. The only cables that have went bad so far are the ones I bought at Radio Shack. Sit down or stand where your client will be. Get a feel for their perspective. Make sure you don’t have a can or spot light right in their face, or an air vent blowing at them. Also check the chair or stool to make sure it doesn’t wobble or feel uncomfortable. Lastly and most important, CHECK YOUR CANS! I could write a book on making sure the headphones your customer wears fit properly, sound good, and don’t smell like ass! If you have scratch tracks or anything already in your session, I cant stress enough to double check the mix your customer will hear. I’ve done allot of studio work for friends and am almost always let down by my headphone mix. I swear I don’t think those guys had ever put on their own cans to check. Amazing. If you have an in-experienced recording artist, they wont know what to tell you if their mix sucks. An hour into the session, you’ll find out too late. Good luck getting that killer vocal take now.

Let go of a few bucks and buy some drinks…

I was playing on a buddies CD a while back and we were at a studio outside of Cincinnati. There were only 3 of us there, and I couldn’t get past the fact that the studio engineer/owner charged us a buck for every bottled water we got. We had an 8 hour session, and by the end of the day I was out $6! By the end of the session I was so pissed I could barely play. Bottom line, go to your local cheapo-mart and get some water, soft drinks etc. Take them back to your studio and put them in your mini fridge. Don’t make your client ask, tell them to grab whatever they want. That $20 worth of beverages should be the least of your budget concerns. Clients always ask me the first time they want something. The next time they are at my studio, they just take their shoes off, grab a drink and we got some stuff done. It pays off, trust me.

Enjoy Your Session…

Once I get to this point with a new client or even one that has recorded with me before, we both feel better knowing that these basics are covered. Most customers tell me they love coming to my place to record. It’s comfortable, clean, smells good, and I always know where things are so I can quickly adapt to whatever is needed. Being organized and tidy for sessions makes for better workflow and happy clients. Both of those get more cash in my pocket. Something all of us need in today’s market.

Feel free to drop me a line about your success stories, or not so successful stories on this topic. I’d love to hear from you.

P.S. don’t forget, not everyone likes diet drinks.

Paul Schaefer
Owner/Engineer
Worship Factory

www.worshipfactory.com

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What do you want from AGZ in 2009

Thursday, January 1st, 2009

Happy 2009 everybody!

The site has had tremendous growth in the past year. But I’ll be honest, I don’t have any big plans for the site in the next year. I’ll leave it up to the readers to decide what happens.

I have two goals for the site this year.

  • Comments. I don’t know exactly how, but I’d like to see more people commenting.
  • Profits. It was just dumb luck that I had a product I could sell in 2008, it more than paid for itself but I haven’t even started on a new sample pack. Ads bring in very little, I’m going to have to put in some effort to beat 2008’s profits.

What do you, the readers of Audio Geek Zine want to see?

Long articles? Like the Audio Effects Explained series?

Short articles? Like the random links posts when I’m too lazy to write proper posts?

Video posts? When I find cool or interesting (to me) videos from around the web?

Video tutorials? I don’t do this often, mostly because it’s a ton of work and I’m never happy with the result, I’m willing to give it another go in 2009.

Product Reviews? I don’t buy a lot of new gear and companies RARELY give me free stuff to review, but of course I like when they do.

Music Reviews? That died off pretty quick in the first year, a lot of the submissions were electronic dance music that didn’t excite me and I didn’t want to be negative. Maybe just promote the albums and bands, new and old, that I like?

Free stuff alerts? I’ve been cutting back on this lately.

LEAVE A COMMENT!!!1!! :)

PS. If you want to contribute content to AGZ  email me audiogeekzine[at]gmail.com I’d like someone that can write an article each month. My other two writers have been realy slacking off.

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